IMPORTANT NOTE: Changing the type to anything other than mail is only supported with the Hacknet Labyrinths DLC installed. Whenever an IRC log with or in it is added, the player will get a notification. Irchub is a DLCHubServer like Labyrinths uses. Whenever a message or thread is added that contains any other the above IRC mention strings, the player will be notified. If it doesn't, it will crash when the player clicks on the icon and tries to go to their non-existent account.īoard is a /el style message board. If you use this, the mail server that it points to MUST HAVE A MAIL ACCOUNT FOR THE PLAYER. Type can be one of 4 options: mail, irc, irchub, board Target is the ID of the server it should connect to. Here are the basic actions you can use:Ĭhanges the alert icon (top right) to point to a new server! You'll see how to make use of these soon, but for now it's best to understand what actions can do. ConditionalActionSets having a condition met.Guide the player! Hacknet missions are very frustrating when the player has too little direction and cant continue.Īctions in Hacknet can be triggered in a few ways: Remember that the note space is very small, so text overflow onto new lines happens quickly. If successful, the branch mission's "nextMission" will be loaded.īe careful with your formatting! The Hacknet parser does not account for auto-whitespace added to the left here.Įmail contents are very important - small changes in wording can dramatically change how easy or hard a mission is.īe very conscious about how much you are hinting at and guiding the player, and understand that it will be much harder Branch missions (Optional)īranch missions are loaded during the load step of this mission, and are held in parallel.Įvery frame (if ActiveCheck) or every time an email is responded to, the mission system will check the goals of the current mission (this file), and if it doesn't pass them, it will check (in order) the goals of all the branch missions defined here. If you want there to be no mission following this one (For example, the email mission that introduces you to a hub server, set nextMission to "NONE". This means that if you have a silent connector mission, make sure it has the same sender filled in in the email field. Important detail about mission completion: For a reply to work, the mission the player is currently on my have the same email sender field as the email they reply to in their inbox. This means that if you set IsSilent to be true here, this mission will not send and email when it is loaded. It silenced THIS mission, not the next one. The mission file at this path will be loaded, and email sent when the current mission is completed. This defines the path to the next mission file. Be careful, and test!Ī complete mission file with everything discussed here in correct order can be found here: Their parser is a bit more delicate, so be very careful when making new ones! Not changing this was part of my "No re-writes" policy for Hacknet, so some of the elements are very strict about their ordering and case sensitivity. Hacknet missions, unlike computers, need to be defined with items in the correct order. Note: The above code must be added Inside of the tags! It's described as a part of a computer, and gets split out into it's own thing when this file is loaded in.įor example, a very simple computer with an eOS device might look like this: You can have more than one eOS device per computer! It'll also automatically generate some apps and save files and things for flavor. This is mostly useful for jailbroken phonesĪdding this section will create a second computer on load, attached to this which is an eos device, all set up, with these files on it. (in this case "Note Filenames") and replacing spaces with underscores. Note filenames are generated automatically by taking the first line of the file
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